Andrew Nielson

Senior VFX Artist | 3D Generalist

Elder Scrolls Legends – VFX and 3D assets

Project: Elder Scrolls Legends TCG

Software:

  • Zbrush
  • Blender
  • Photoshop
  • Substance Painter
  • Unity

When I was creating VFX for Elder Scrolls Legends I had a lot of fun creating 3D assets for quite a few of the card attack VFX. My typical process was to use Zbrush to quickly sculpt if it was a more organic shape or to start with Blender and then refine in Zbrush. From there I would do UVs and bring the model into Substance Painter for textures and shading and then import to Unity. We only had the standard Unity Rendering so I had to get along without PBR.

I was given basic requirements from the designers and then had free reign to come up with the concept and execution for pretty much all the VFX and UI elements I created for Legends.


Time StampVFX I was responsible for creating
0:01, 0:12Burning Playmat
0:03Flying Dagger
0:07Club Smash
0:19, 1:14Life Drain
0:25, 0:33, 0:35Purple Card Portal
0:28Pillars of Light
0:39Drain Life Card Frame
0:52Game Rewards
0:57Spinning Gears
1:03Swords & Shields
1:08Runes
1:12No Move icon and UI
1:17Ice Dagger
1:22Boulder Launch
1:28, 1:30Bubbles
Time StampVFX I was responsible for creating
0:02, 0:15, 0:28War Horn power VFX – concept and execution
0:05, 0:18, 0:31Purple Card Portal VFX – concept and execution
0:07, 0:12, 0:23Spinning Emblem VFX and Icon design/image