Erosion material texture creation with Zbrush

Use Zbrush as an easy way to generate grayscale and normal images for use with erosion materials in Unreal or any game engine.

  1. Sculpt on a subdivided plane, being careful not to go “negative”.
  2. Assign the NormalRGBMat MatCap if you want to create normals
  3. In the Texture menu, use Grab Doc and Shared Depth to export as a Normal Map and Depth Texture that can be used to drive the erosion material.