Erosion material texture creation with Zbrush

Use Zbrush as an easy way to generate grayscale and normal images for use with erosion materials in Unreal or any game engine.
Senior VFX Artist | 3D Generalist

Use Zbrush as an easy way to generate grayscale and normal images for use with erosion materials in Unreal or any game engine.

I finally succeeded in getting a page to work nicely with the Sketchfab viewer embedding. I happened to have a lot of 3D assets I created for Elder Scrolls Legends VFX hosted on Sketchfab so it was the perfect chance…
I was able to create a project template page that I’m fairly happy with. It doesn’t have any fancy parallax over a background image like the Protostar page has but it’s a nice reserved professional looking page. As with almost…